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Senior Software Engineer, Frontend (App Foundations)
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. What You’ll Do: In this Senior Frontend Engineering role, you will be a key contributor in shaping the future of Roblox’s application surfaces. You will develop the architecture and technical direction of our frontend stack for consumer-facing surfaces, working across teams and technology platforms to ensure our solutions are universal and scalable. This role would require defining how all our frontend pieces fit together, how data flows through the client, and how we can build features faster and more reliably. You will have the opportunity to work with modern frameworks and also dive into our custom Luau-based tech, bridging the best ideas from the web ecosystem into Roblox’s unique environment. If you are excited by the idea of creating the foundation on which dozens of engineers will build new features – and doing it in a way that delights our end-users with speed and stability – then this role will be perfect for you. Join us and help build the frontend platform that underpins the metaverse! Together, we’ll enable incredible new experiences for our users and a productive, joyful development experience for our engineers. You Have: - Bachelor’s degree in Computer Science or a related field, or equivalent practical experience. - 8+ years of software development experience, including substantial experience building user-facing frontend applications. Proven track record in implementing or architecting complex frontend systems for large-scale applications (experience with large-scale or high-traffic applications is a plus). - Deep expertise in modern mobile/web/frontend technologies – including proficiency in HTML5, CSS3, and JavaScript/TypeScript or mobile equivalents – and hands-on experience with frameworks such as React. Comfortable with component-based architecture and state management patterns (Redux/Flux or similar) for building maintainable UIs. - Strong programming skills in one or more scripting languages relevant to frontend and tooling such as TypeScript, Swift or Kotlin, or the ability to quickly learn them, is highly desirable. - Solid understanding of software design principles and architectural patterns as they apply to frontend development. Able to design clean APIs and module boundaries, and experienced in creating maintainable and testable code bases with proper unit/integration testing practices. - Demonstrated ability to optimize frontend performance and diagnose issues. Knowledge of performance debugging, profiling, and benchmarking techniques on the client side. Passion for ensuring fast, fluid user experiences on all devices. - Excellent communication skills and a team-oriented mindset. Ability to work effectively with cross-functional teams, gather requirements, and drive consensus on technical solutions. Comfortable sharing ideas, documenting designs, and collaboratively solving problems in a large engineering organization. - Experience developing applications or libraries across multiple platforms (web, mobile, desktop). Familiarity with building applications that serve users on Web, iOS, Android, Windows, etc. is desirable for ensuring a seamless cross-platform experience. - Familiarity with C++ or other low-level languages is a nice to have but not mandatory. You will: - Design and implement robust, extensible systems powering Roblox’s core surfaces (Home, Avatar, Search, etc.) to serve millions of users efficiently. - Create reusable frontend abstractions using React paradigms and modern tech to enable fast, consistent UI development across teams and devices. - Maintain and evolve Roblox’s internal React-inspired Luau UI libraries, promoting modular design, state management patterns, and performance. - Define architecture standards to ensure frontend code is scalable, testable, and aligned with proven patterns like Flux, MVC, and MVVM. - Partner with engineering, product, and design teams to integrate shared solutions and deliver cohesive, high-quality user experiences. - Address cross-surface issues like memory, responsiveness, and load times to ensure a reliable, fast UI at scale. - Provide architectural leadership, review designs/code, and mentor engineers in best practices and effective use of platform tools. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $242,100 - $312,970 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, Core Engine
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: - Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. - Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. - Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: - Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. - Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. - Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. - Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: - Strong modern C++ (C++17 or newer) in a large, complex production codebase - Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models - Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: - Game engine or real-time systems experience - Fiber/coroutine runtimes, work-stealing or job-system schedulers - Cross-platform low-level development (Android, iOS, console) - Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, iOS
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Consumer Platform team owns the mobile app foundation that makes Roblox feel fast, fluid, and reliable for millions of players and is dedicated to delivering superior performance, reliability, and user experience on all platforms Roblox runs on. This team ensures a seamless and engaging user interface that facilitates intuitive interactions, alongside maintaining high performance and reliability for efficient, glitch-free operations. Innovation is at the core of our work, as we continuously enhance features and integrate cutting-edge technologies to find novel solutions to problems. We're hiring an exceptional iOS engineer to help us push the bar even higher. You will: - Shape & improve the iOS experience that millions of players open every day. - Lead architecture and implementation on a large, evolving Swift/Objective-C codebase, making decisions that hold up across years of product growth. - Push the platform forward by adopting the latest iOS, hardware, and iOS capabilities. - Partner deeply with product, design, and data science to materialize ideas. - Raise the engineering bar through code review, technical mentorship, and the standards you set in your own work. - (Principal) Set technical direction across multiple workstreams, drive multi-quarter initiatives that span teams, and act as a force multiplier for the broader iOS platform. You have: - 5+ years of track record of leading the design and delivery of mobile features at scale. - BS/MS in Computer Science, Engineering, or equivalent practical experience. - Deep, hands-on expertise in Swift and Objective-C, with a real point of view on modern iOS architecture (Swift Concurrency, SwiftUI/UIKit interop, modularization). - Experience working in very large codebases with many contributors — you know how to ship safely, instrument well, and keep build times sane. - Strong product sense. You can tell the difference between an interaction that's correct and one that feels right, and you fight for the latter. - Excellent judgment under ambiguity, and a bias toward shipping over speculating. Nice to have: - Cross-platform development with C++ and low-level hardware APIs. - Experience with rendering, graphics, or game-engine-adjacent systems. - Contributions to open source, conference talks, or technical writing in the iOS community. - Experience integrating on-device or server-side generative AI into consumer products. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, Runtime
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: - Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. - Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. - Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: - Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. - Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. - Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. - Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: - Strong modern C++ (C++17 or newer) in a large, complex production codebase - Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models - Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: - Game engine or real-time systems experience - Fiber/coroutine runtimes, work-stealing or job-system schedulers - Cross-platform low-level development (Android, iOS, console) - Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Principal Software Engineer- Account Authentication
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY SAFETY? At Roblox, we strive to connect a billion people with optimism and civility, and the Safety organization’s mission is to become the leader in civil immersive online communities. We systematically detect, remove, and prevent problematic accounts, content and behavior, and we make Roblox accounts secure and free from compromise. We cover a broad area of the tech spectrum, including machine learning, classifiers for 3D models, experimentation, automation, detection workflows, and AI-powered text filters. Aligned and partnering with product teams, we use this toolbelt to discover new opportunities, influence and shape the product roadmap and prioritization, build safety products, and measure the impact on our community of users and developers. In doing so, we keep Roblox safe, civil, and inclusive, and we foster positive relationships between people around the world. WHY Account Authentication We provide the gateway for users having access to millions of experiences and the broader Roblox community. Nearly every feature on the platform assumes that the user is who they say they are. The role of the Account Authentication pod is to provide that assurance at sign-up, login, account recovery and elsewhere. You Will: - Set the multi-year client technical vision and system architecture for Account Authentication across all Roblox platforms (Web, Mobile, Desktop, Console, VR/AR). Past examples of this team’s contributions include: - Supporting platform expansion onto consoles like Xbox and Playstation. - Providing mechanisms for users to go entirely passwordless from sign-up while still having recoverable accounts. - Implementing service accounts to support testing (and potentially NPCs) by 3P agents. - Partner with product management, security, and core client infrastructure teams to architect product-focused client-side authentication engine capabilities, session resilience, and protocol integrations. - Drive end-to-end client systems engineering across low-level client codebases (C++, Lua, native iOS/Android, platform SDKs) and underlying services supporting real-time authentication product flows. - Drive client architecture standards, client performance optimization, network efficiency, and cross-platform technical consistency for hundreds of millions of daily active users. You Have: - Client Systems Architecture & Product Leadership: Technical mastery in client-side systems engineering (C++, Rust, Lua, iOS/Android native runtimes, or cross-platform engine architectures) coupled with a strong track record of driving core growth and product strategy through authentication experiences. - Growth-Driven Client Infrastructure & Performance: Proven expertise architecting seamless client-side authentication flows that eliminate user friction, optimize app startup latency, and directly accelerate user acquisition, retention, and conversion across diverse platforms. - Secure Product & Auth Protocols: Deep domain knowledge of client-side security architecture, passkeys/WebAuthn, device attestation, and smooth protocol integration that balances robust security with effortless user onboarding. - Strategic Product Architecture: Experience defining end-to-end client engine capabilities and middleware that power product growth initiatives across heterogeneous platforms (Mobile, Desktop, Console, Embedded/VR). - Educational Background: BS, MS, or PhD in Computer Science, Computer Engineering, Systems Engineering, or related technical field, or equivalent practical experience in client systems architecture. You Are: - Principal Client Systems & Product Leader (15+ years): Deep background leading and architecting client systems infrastructure and strategic product initiatives at massive scale to power core user growth. - Growth-Focused Product Strategist: Passionate about leveraging authentication as a catalyst for growth, focusing on user onboarding efficiency, startup performance, and seamless access across hardware ecosystems. - Performance & Telemetry Driven: Expert in client profiling, low-level tracing, client metric collection, and data-driven optimization of client system behavior and user product flows. - Cross-Functional Technical Catalyst: A collaborative engineering authority who bridges client runtime engineering, platform security, network infrastructure, and product teams to ship resilient core architecture. - Client AI & Runtime Pioneer: Passionate about embedding client-side AI/ML runtimes, intelligent device security, and context-aware system capabilities directly into client software. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 - $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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